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Spark: Modular, Composable Shaders for Graphics Hardware

Spark: Modular, Composable Shaders for Graphics Hardware

In this paper we describe a shading language, Spark, and its im-plementation for the D3D11 pipeline. Spark allows us to achieve the modularization depicted in Figure1. A Spark programmer may define independent shader classes, each encapsulating a logical fea-ture – even features that cut across the inter-stage boundaries of a rendering pipeline.Cited by: 30Publish Year: 2011Author: