RECLAMATION OF PHLAN ǡ Ǥ Ǥ Ǥ ǫ A 4Ǧhour Epic adventure for 1stǦ16th level characters Will DoyleAdventure Designer Adventure Code: DDEP4 Development and Editing: ǡ ǡ Organized Play: D&D Adventurers League Wizards Teamǣ ǡ ǡ ǡ ǡ D&D Adventurers League Administrators: ǡ ǡ ǡ ǡ ǡ DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. 2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057Ͳ0707, USA. Manufactured by Hasbro SA, Rue EmileͲBoéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

DDEP4: Reclamation ofPhlan ǡ Ǥ Ǥ Ǥ ǫ Reclamation of Phlanǣ Ƭ ̻ ǡ Ƭ ̻ Ravenloft̻ Ǥ This adventure supports the following tiers of play: x 1st through 4thǦlevel characters ȋ Ǧ Ȍ x 5th through 10thǦlevel characters ȋ ͺ Ǧ Ȍ x 11th through 16thǦlevel characters ȋ ͳʹ Ǧ ȌǤ Ǥ Ǧ ǡ Ǥ Ǥ Background Ǥ ǡ ̵ Ǥ ǡ Ǥ ǡ Ǥ ǡ ǯ Ǥ ǡ Ǥ ǡ Ǥ Ǥ ǯ Ǩ ǡ Ǩ OverviewReclamation of Phlan Ǥ ǡ ǡ Ǥ Ǥ ǡ Ǥ ǡ Ǥ ̵ ǡ Ǩ Adventure Tracks Ǥ ǡ Ǥ x Tier 1 Track "Lion" (levels 1Ǧ4). ǡ Ǥ ǡ Ǥ x Tier 2 Track "Eagle" (levels 5Ǧ10). ǡ Ǥ Ǩ x Tier 3 Track "Broadsword" (levels 11Ǧ16). ̵ Ǩ ǡ Ǥ ǡ Ǥ ǡ Ǥ Encounters and QuestsTo ensure that the adventure is run in a 4Ͳhour time slot, each table are expected to complete two encounters and two quests during the course of the adventure. If a group has completed two quests and the DM feels there is sufficient time to complete a third before undertaking the quests, that is fine; but at no point should the characters’s chances of completing both quests be at risk. Banners and Maps war map Ǥ ǡ banner ̵ Ǥ Ǥ tracking sheet Ǥ Not for resale. Permission granted to print or photocopy this document for personal use only. DDEP4: Reclamation of Phlan 2

ǡ Ǥ ǡ Ǥ ǡ Ǥ Interactive Elements Ǥ ǡ ǡ Ǥ ǡ Ǥ ̵ ǡ Ǥ Ǥ ǡ ̵ Ǥ Victory Points ǡ ȋ ̵ ̵ǡ ȌǤ ̵ Ǥ ǡ Ǥ ǡ Ǥ Ǥ ǡ Ǥ Recurring CharactersReclamation of Phlan features a large cast of NPCs drawn from all three storyline seasons. Prior knowledge of these characters isn't essential, but you should read the sidebars carefully to understand their place in the story. When introducing a recurring character, remind the group which Expedition the character appeared in. If any players completed that scenario, make sure to angle the dialogue towards them. Recognition of prior meetings improves the story's continuity for all involved. Running the Adventure Ǥ Ǥ Movement on the War Map Ǥ Ǥ x ǡ ̵ Ǥ x ȋ ȌǤ Ǥ x ǡ ǡ ǡ ȋ ȌǤ Ǥ Sector Encounters Ǥ Creating Encounters in AdvanceAside from Difficulty (see, below), the other components of the encounter can be determined in advance. It is recommended that the DM do so well enough in advance to save on time. This will also allow the DM to save time by having maps preͲdrawn, miniatures selected, and other tasks associated with running an encounter ready to go at the drop of a hat. It is recommended that DMs prepare 1 encounter for each sector in their track. This will still allow the players the freedom of choice without sacrificing time. five componentsǡ ǣ 1. Difficulty ǡ ǣ ǡ Ǥ Ǥ Ǥ 2. Goal Ǧ Ǧ Ǥ Ǥ ǡ Ǥ 3. Treasure ǡ Ǥ The amount found is per characterǣ Encounter Treasure Track Lion Eagle Broadsword Not for resale. Permission granted to print or photocopy this document for personal use only. DDEP4: Reclamation of Phlan Medium 5gp 20gp 60gp Hard 10gp 40gp 120gp Deadly 15gp 60gp 180gp 3

ǡ ǡ ǡ Ǥ 4. Victory Points ǡ ǣ Difficulty Victory PointsMedium3Hard5Deadly75. Completion ǡ ǣ x victory points ̵ Ǥ x deliver the victory points to HQǡ Ǥ ̵ ̵ ȋ ȌǤ Time SuggestionMake sure to let your characters know that completion of the encounter’s goals is more important than killing or destroying everything on the play field. Once your group has succeeded at their goals, they should tactically withdraw and move on to their next objective! Quests Ǥ Ǥ five elementsǣ 1. Difficulty Ǥ Ǥ 2. Treasure Ǥ ǡ ǣ Quest Treasure Track Lion Eagle Broadsword Quest Treasure 50gp per character 200gp per character 600gp per character 3. Magic Items magic items! ǡ ȋ ȌǤ ǡ Ǥ 4. Boons ǡ one or more boonsǤ Ǥ Ǥ Ǥ ǡ Ǥ Ǥ Ǥ 4. Victory Points ȋ ȌǤ Ǥ Short and Long Rests Ǥ ǡ Ǥ Ǥ ǡ Ǥ Character DeathReclamation of Phlan Ǥ ǡ Ǥ ǡ Ǥ Ǥ ǡ Ǥ ǡ Ǥ Ǥ ̵ ̵ ̵Ǥ ǡ Ǥ Not for resale. Permission granted to print or photocopy this document for personal use only. DDEP4: Reclamation of Phlan 4

Dark Gift Roll 1d4 1 2 3 4 Dark Gift The character's eyes melt away, leaving dark, empty sockets. The character has disadvantage on all Charisma (Persuasion) checks, but gain blindsight (30 ft.). The character is blind beyond this distance. The character develops gills. The character can breathe underwater, but suffers disadvantage on Constitution saving throws when not fully submerged. The character's skin is cold and clammy to the touch. The character gains resistance to cold damage. At night, the character can spend a hit die to move through solid objects as though they were difficult terrain. The character takes 5 (1d10) force damage if they end their turn inside an object. The character counts as an undead creature for the purposes of spells and effects such as turn undead. Track1. Lion2. Eagle3. BroadswordSpending Victory Points ǡ Ǥ ̵ Ǥ ̵ Ǥ Spending Victory PointsCost 1 Victory Point 3 Victory Points 5 Victory Points remove curse Ǥ ǡ Touched by the Mists ȋ ǡ ȌǤ Adjusting for Difficulty Ǥ ǡ Ǥ Ǥ Reinforcement UnitKoboldDragonclawDragonfangHeader An allied cleric casts cure wounds on one character, healing 3d8 per track 6 hit points. 1d3 allied reinforcements appear in the deployment zone. An allied cleric casts Remove Curse or Revivify on one character. This also restores the character's hit point maximum to full if it has been lowered by a life draining effect. Allied Reinforcements Ǥ ǡ ͳ Ǥ Track1: Lion2: Eagle3: BroadswordReinforcement UnitGuardScoutVeteran Ǥ ̵ Ǥ ǡ Ǥ Enemy Reinforcements ǡ Ǥ ǡ Ǥ ǡ ͳ ǣ Not for resale. Permission granted to print or photocopy this document for personal use only. DDEP4: Reclamation of Phlan 5

Intro: Mustering the Heroes(All Tracks) ǡ Gilded TrophyǤ Ǥ Mission Briefing ǡ Ǥ ǣ You stand on the deck of the Gilded Trophy. It is winter, and fog has frozen vast swathes of the Moonsea. Summoned by your factions, you have set sail to reclaim Phlan from the Cult of the Dragon! Knight Commander Jhessail Greycastle addresses the alliance from the ship's upper deck. "I remember the day the dragon took our town. When that green bastard tore the roof from Valjevo Castle, and its cultists crawled like vermin from the sewers. My knights failed Phlan that day. It was you who saved those refugees, and led them on their long journey to Mulmaster! "We've licked our wounds too long! Winter has come, and these mists can work in our favor. The dragon has fortified the roads into Phlan, but won't be expecting a night attack from the frozen sea. It's time to take back what is ours! "We attack in three banners! The lion will cross the ice on sleighs to liberate the streets! The eagle will secure the skies on griffons! The broadsword will teleport into Valjevo Castle to slay the dragon! "The Cult of the Dragon is finished. Together, let us be the hammer that seals their coffin forever!" Background: The Knights of the Black FistAfter the unexpected death of the Lord Protector, Phlan's militia seized control of the town. A bloody coup tore them apart, with fully half their members defecting to Vorgansharax. Lord Regent Ector Brahms died in the revolt, and Knight Commander Aleyd Burral was later slain by adventurers after she succumbed to the lure of the Cults of Elemental Evil. Command of the decimated order has fallen to Jhessail Greycastle (DDEX1Ͳ14 Escape from Phlan), a firebrand sworn to reclaim Phlan or die trying. In season 1, your players may have freed Jhessail from Vorgansharax's clutches. If so, she's spent every day since preparing her return. ǡ Ǥ ̵ ǡ Ǥ Griffons screech overhead, and hounds bark from the sleighs. The knights escort you to a candlelit cabin, where a trio of officials leans over a map of Phlan. The First Lord of Hillsfar beckons you forward. Zor Gos of Mulmaster stands nearby, swilling a glass of brandy. Elanil of Elventree studies the map. "There's something odd about these mists", mutters Elanil. "The Moonsea hasn't frozen this swiftly for years. Could this be the influence of the Pool of Radiance?" The First Lord frowns, but doesn't reply. Instead, he addresses you. "We believe that a spirit from the pool, Tyranthraxus, has possessed the Maimed Virulence. Long ago, this spirit pulled the same trick on a different dragon, Srossar. It brought Phlan to its knees. If you uncover information about Tyranthraxus during your mission, deliver it to us immediately. Understood?" Zor Gos hands you a folded map. "These are your orders. I can answer any questions you have" ǣ Track1. Lion2. Eagle3. BroadswordBackground: VorgansharaxCovert and secretive, the Cult of the Dragon was once devoted to the creation and proliferation of dracoliches. A schism in the cult led to the