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PLAY MOREFREE D&D V.3.5 ACCESSORY UPDATEEpic Level Handbook

Revision UpdateDesigners: Andy Collins, David Noonan, James WyattEditor: Gwendolyn F.M. KestrelDesign Manager: Ed StarkGraphic Designer: Ken MaierDirector of RPG R&D: Bill SlavicsekVice President of Publishing: Mary KirchoffProject Manager: Cindy DonovanProduction Manager: Donna WoodcockBased on the original Dungeons & Dragons rules created by Gary Gygax and Dave Arneson,and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook,Skip Williams, Richard Baker, and Peter Adkison.This Wizards of the Coast game product contains no Open Game Content.No portion of this work may be reproduced in any form without written permission.To learn more about the Open Gaming License and the d20 System License,please visit www.wizards.com/d20.U.S., CANADA,ASIA, PACIFIC, & LATIN AMERICAWizards of the Coast, Inc.P.O. Box 707Renton WA 98057-0707(Questions?) 1-800-324-6496EUROPEAN HEADQUARTERSWizards of the Coast, BelgiumP.B. 20312600 BerchemBelgium 32-70-23-32-77Dungeons & Dragons, D&D, Dragon, Dungeon Master and the Wizards of the Coast logoare registered trademarks owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.The d20 system logo is a trademark owned by Wizards of the Coast. All Wizards characters, character names,and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast.Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.This material is protected under the copyright laws of the United States of America. Permission grantedto photocopy for personal use. Any other reproduction or unauthorized use of the material or artwork containedherein is prohibited without the express written permission of Wizards of the Coast, Inc.This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2003 Wizards of the Coast, Inc. Made in the U.S.A.Visit our website at www.wizards.com/dnd2

Table of ContentsThe Nature of the Core Rulebooks’ ChangesThe Nature of the Core Rulebooks’ Changes3The purpose of this booklet is not to provide a compre-Epic Level Handbook (Revision Update)4hensive list of everything that has changed with the 3.5revision. The changes are too large in number andvaried in scope to be able to provide an all-inclusiveinventory. Instead, what we want to do is to show you abroad picture of what has changed and to provide youwith support for updating our most popular product.Do you need to make these changes?No.This booklet is for players and Dungeon Masters whovalue rules precision and need to know what’s changedso that they can continue to enjoy their 3rd Editionproducts.You might choose to make notations in your existingbooks, photocopy and cut up this booklet to add bookmarklike inserts to your books, or simply use this booklet simultaneously with your books.We provide a brief, general overview of the corebooks and detailed revision notes for Deities andDemigods, Epic Level Handbook, Fiend Folio, Manual of thePlanes, and Monster Manual II.3

EPIC BLACKGUARDEpic Level HandbookGain one additional daily use of smite good every 5 levels after10th.The epic-level class progressions for the core classes areunchanged. For prestige classes found in the Dungeon Master’sGuide, see below for summaries of the changes to their epic progressions.Table: Epic h20thEPIC-LEVEL CLASSPROGRESSIONSThe epic-level class progressions for the core classes areunchanged. For prestige classes found in the Dungeon Master’sGuide, see below for summaries of the changes to their epic progressions.Sneak attack 4d6, bonus featSmite good 4/daySneak attack 5d6, bonus featSneak attack 6d6, bonus featSmite good 5/dayEPIC DRAGON DISCIPLEEPIC ARCANE TRICKSTERHit Die: d12.Skill Points at Each Additional Level: 2 Int modifier.Natural Armor: At 13th level, and every 3 levels thereafter,the dragon disciple's natural armor bonus increases by 1 (to 5 at13th, 6 at 16th, and so on).Breath Weapon: At 13th level, and every 4 levels thereafter,the damage dealt by the epic dragon disciple's breath weaponincreases by 2d8.Bonus Feats: The epic dragon disciple gains a bonus feat(selected from the list of epic dragon disciple feats) every 4 levelsafter 10th.Epic Dragon Disciple Bonus Feat List: Armor Skin,Damage Reduction, Epic Prowess, Epic Skill Focus (Knowledge[arcana]), Epic Toughness, Extended Life Span, Flyby Attack†,Great Charisma, Great Constitution, Great Strength, Hover†,Improved Combat Casting, Improved Darkvision, Improved SpellCapacity, Improved Spell Resistance, Snatch†, Spell Knowledge,Wingover†.†Non-epic feat. Treat the dragon disciple's age category as onehalf his class level for the purpose of the Hover feat.Hit Die: d4Skill Points at Each Additional Level: 4 Int modifierSpells: The epic arcane trickster’s caster level increases by 1 perlevel gained above 10th. The epic arcane trickster continues to gainnew spells per day (and spells known, if applicable) at each newlevel, up to the maximum spells per day and spells known of thearcane spellcasting class to which the arcane trickster belongedbefore adding the prestige class.Sneak Attack: The epic arcane trickster’s sneak attack damageincreases by 1d6 every 2 levels above 10th.Impromptu Sneak Attack: The arcane trickster may usethis ability one additional time per day for every 4 levels above 7th.Ranged Legerdemain: The arcane trickster may use thisability one additional time per day for every 4 levels above 9th.Bonus Feats: The epic arcane trickster gains a bonus feat(selected from the list of epic arcane trickster feats) every 4 levelsafter 10th.Epic Arcane Trickster Bonus Feat List: AutomaticSilent Spell Automatic Still Spell, Blinding Speed, Epic Skill Focus,Improved Combat Casting, Improved Sneak Attack, ImprovedSpell Capacity, Lingering Damage, Self-Concealment, SneakAttack of Opportunity, Spell Knowledge, Spell Opportunity, SpellStowaway.Table: Epic Dragon 0thTable: Epic Arcane promptu sneak attack 3/daySneak attack 8d6Ranged legerdemain 4/daySneak attack 9d6Impromptu sneak attack 4/daySneak attack 10d6Ranged legerdemain 5/daySneak attack 11d6Impromptu sneak attack 5/daySneak attack 12d6SpecialBreath weapon (8d8), natural armor 5Bonus featNatural armor 6Breath weapon (10d8)Bonus featNatural armor 7EPIC DUELISTHit Die: d10Skill Points at Each Additional Level: 4 Int modifierPrecise Strike: Every five levels above 10th, the extra damageinflicted by the epic duelist’s precise strike increases by 1d6.Bonus Feats: The epic duelist gains a bonus feat (selectedfrom the list of epic duelist feats) every 3 levels after 10th.EPIC ASSASSINSpells: The epic assassin gains no new spells known after 10thlevel.4

Epic Duelist Bonus Feat List: Blinding Speed, EpicProwess, Epic Reputation, Epic Skill Focus, Epic Speed, EpicWeapon Focus (rapier), Exceptional Deflection*, ImprovedCombat Reflexes, Improved Whirlwind Attack, Infinite Deflection*, Perfect Two-Weapon Fighting, Superior Initiative, TwoWeapon Rend.*The epic duelist need not have Improved Unarmed Strike to qualify for these feats, but in that case must be using a light or onehanded piercing weapon.wind Attack, Instant Reload, Legendary Rider, OverwhelmingCritical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Permanent Emanation, Spell Knowledge, Spell Opportunity,Spell Stowaway, Spellcasting Harrier, Spontaneous Spell, Storm ofThrows, Superior Initiative, Swarm of Arrows, Tenacious Magic,Two-Weapon Rend, Uncanny Accuracy.Table: Epic Eldritch hTable: Epic DuelistLevel11121314151617181920SpecialBonus featPrecise strike 3d6Bonus featBonus featBonus featEPIC HORIZON WALKERBonus featPrecise strike 4d6Hit Die: d8Skill Points at Each Additional Level: 4 Int modifierImproved Terrain Mastery: The epic horizon walker mayselect one of the terrains already in her terrain mastery repertoire.The insight bonus on attack and damage rolls against creatures ofthat terrain increases by 1. The maximum insight bonus for anyone terrain is equal to the epic horizon walker’s class level dividedby 10, rounded up.Bonus Feats: The epic horizon walker gains a bonus feat(selected from the list of epic horizon walker feats) every 4 levelsafter 10th.Epic Horizon Walker Bonus Feat List: Armor Skin,Blinding Speed, Energy Resistance, Epic Endurance, Epic Prowess,Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness,Extended Life Span, Legendary Climber, Perfect Health, Polyglot.EPIC DWARVEN DEFENDERTrap sense increases by 1 every four levels above 8th. Gain abonus feat selected from the list of epic dwarven defender featsevery five levels after 10th.Table: Epic Dwarven 0thSpecialSpecialDefensive stance 6/dayTrap sense 3Defensive stance 7/dayDamage reduction 9/—Bonus feat, defensive stance 8/dayTrap sense 4Defensive stance 9/dayDamage reduction 12/—Defensive stance 10/dayBonus feat, trap sense 5Table: Epic Horizon hEPIC ELDRITCH KNIGHTHit Die: d6Skill Points at Each Additional Level: 2 Int modifierSpells: The epic eldritch knight’s caster level increases by 1 perlevel gained above 10th. The epic eldritch knight continues to gainnew spells per day (and spells known, if applicable) at each newlevel, up to the maximum spells per day and spells known of thearcane spellcasting class to which the eldritch knight belongedbefore adding the prestige class.Bonus Feats: The epic eldritch knight gains a bonus feat(selected from the list of epic eldritch knight feats) every 4 levelsafter 10th.Epic Eldritch Knight Bonus Feat List: Armor Skin,Automatic Still Spell, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Enhance Spell, EpicProwess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Ignore Material Components, Improved Combat Casting, Improved Combat Reflexes,Improved Manyshot, Improved Spell Capacity, Improved Whirl-SpecialImproved Terrain MasteryImproved Terrain MasteryImproved Terrain MasteryBonus feat, improved Terrain MasteryImproved Terrain MasteryImproved Terrain MasteryImproved Terrain MasteryBonus feat, improved Terrain MasteryImproved Terrain MasteryImproved Terrain MasteryEPIC LOREMASTERThe epic loremaster’s caster level increases by 1 per level gainedabove 10th. The epic loremaster continues to gain new spells perday (and spells known, if applicable) at each new level, up to themaximum spells per day and spells known of the spellcasting classto which the loremaster belonged before adding the prestige class.EPIC MYSTIC THEURGEHit Die: d4Skill Points at Each Additional Level: 2 Int modifier5

Spells: When an odd-numbered mystic theurge level above10th is gained (11th, 13th, 15th, and so on), she gains new spellsper day (and spells known, if applicable), as if she had gained alevel in an arcane spellcasting class she belonged to previously, upto the maximum spells per day and spells known by that class. Hercaster level in that class also increases by 1.When an even-numbered mystic theurge level above 10th isgained (12th, 14th, 16th, and so on), she gains new spells per day(and spells known, if applicable), as if she had gained a level in adivine spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her casterlevel in that class also increases by 1.Bonus Feats: The epic mystic theurge gains a bonus feat(selected from the list of epic mystic theurge feats) every 6 levelsafter 10th.Epic Mystic Theurge Bonus Feat List: AutomaticQuicken Spell, Automatic Silent Spell, Automatic Still Spell,Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, ImprovedAlignment-Based Casting, Improved Combat Casting, ImprovedHeighten Spell, Improved Metamagic, Improved Spell Capacity,Intensify Spell, Multispell, Permanent Emanation, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous DomainAccess, Spontaneous Spell, Tenacious Magic.Epic Red Wizard Bonus Feat List: Augmented Alchemy, AutomaticQuicken Spell, Automatic Silent Spell, Automatic Still Spell, CraftEpic Magic Arms and Armor, Craft Epic Staff, Craft Epic Wondrous Item, Enhance Spell, Epic Leadership, Epic Spell Focus, EpicSpell Penetration, Epic Spellcasting, Familiar Spell, Forge EpicRing, Ignore Material Components, Improved Combat Casting,Improved Heighten Spell, Improved Metamagic, Improved SpellCapacity, Intensify Spell, Multispell, Permanent Emanation,Scribe Epic Scroll, Spell Opportunity, Spell Stowaway, Spontaneous Spell, Tenacious Magic.Table: Epic Red WizardLevel11121314151617181920SpecialSpecialist defense 5Spell power 6Specialist defense 6Spell power 7Specialist defense 7, bonus featSpell power 8Specialist defense 8Spell power 9Specialist defense 9Spell power 10, bonus featEPIC SHADOWDANCEREvery third level gained after 9th (12th, 15th, and so on) adds 2HD (and the requisite base attack and base save bonus increases) tothe shadowdancer’s shadow companion.Table: Epic Mystic thEPIC SKILLSSpecialSome epic usages of specific skills have been reassigned to otherskills or otherwise changed.ALCHEMYBonus featQuick creation and create augmented substance are now Craft(Alchemy) checks.Quick identification is now a Spellcraft check.INTUIT DIRECTIONEPIC RED WIZARDAll Intuit Direction tasks listed here now require Survival checks.Hit Die: d4.Skill Points at Each Additional Level: 2 Int modifier.Spells: The epic Red Wizard’s caster level increases by 1 perlevel gained above 10th. The epic Red Wizard continues to gainnew spells per day (and spells known, if applicable) at each newlevel, up to the maximum spells per day and spells known of thearcane spellcasting class to which the Red Wizard belonged beforeadding the prestige class.Specialist Defense: The bonus to the epic Red Wizard’ssaves against spells from his specialist school increases by 1 forevery 2 levels after 9th.Spell Power: Every 2 levels above 10th, the bonus to the redwizard’s caster level for purposes of determining level-dependentspell variables and for caster level checks increases by 1.Bonus Feats: The epic Red Wizard gains a bonus feat(selected from the list of epic Red Wizard feats) every 5 levels after10th.READ LIPSAll Read Lips tasks listed here now require Spot checks.SCRYThe epic usages of Scry are no longer based on Scry checks (sincethe Scry skill no longer exists). Instead, each task is based on acaster level check, as described below.To attempt any of these tasks, the scrying spell must be on yourclass spell list (though it need not be among your spells known). Ifyou have any bonuses that would apply to the caster level of yourscrying spell, add these to your caster level check. For example, acleric with the Knowledge domain would add 1 to his caster levelcheck to achieve any of these tasks, since he casts all divinationspells at 1 caster level.Learn Scryer: If you determine that you’re being scried upon, youcan learn the identity of the scryer with a DC 30 caster level check.6

Return Scrying: If you determine that you’re being scried upon,you can look back through the sensor at the scryer with a DC 50caster level check. This allows you to spy on the scrying being as ifyou had cast a scrying spell upon that person. This return scryingcan be detected by your target as normal.Break Scrying: If you determine that you’re being scried, you canmake an opposed caster level check with the scryer. (Your casterlevel must be at least 21st to attempt this task.) If you are successful, the scrying ends, and the scryer may not target you with a Divination (Scrying) spell or effect for a number of hours equal to yourIntelligence modifier (minimum 1).Table: Example Special Epic CohortsCreatureAngel, astral devaCouatlDragon, ancient silverGiant, cloudEladrin, ghaeleDragon, wyrm brassGiant, stormDragon turtleHydra, 12-headedRocDevil, ice (gelugon)Dragon, ancient greenGiant, cloudDemon, glabrezuDemon, succubusDragon, wyrm whiteEPIC FEATSMany epic feats from the Epic Level Handbook have undergone revision to their prerequisites or benefits. These feats are listed inTable: New or Revised Epic Feats.Two epic feats have received name changes. Beast Companion isnow called Magical Beast Companion (see below), and Trap Senseis now called Epic Trapfinding.A single epic feat, Beast Wild Shape, has been eliminated fromthe game, since the beast type no longer exists. Beast Wild Shape isno longer a prerequisite for the any feat, including the followingepic feats from Epic Level Handbook: Beast Companion (now knownas Magical Beast Companion, see below), Dragon Wild Shape,Magical Beast Wild Shape, Plant Wild Shape, Vermin Wild Shape.Level 21st40th24th23rd12th41stHOLY STRIKE [EPIC]Benefit: Any weapon you wield is treated as a holy weapon (it isgood-aligned and deals an extra 2d6 points of damage against creatures of evil alignment). If the weapon already has an alignment,this feat has no effect on the weapon.IMPROVED COMBAT REFLEXES [EPIC]Benefit: There is no limit to the number of attacks of opportunity you can make in one round. (You still can’t make more thanone attack of opportunity for a given opportunity.)IMPROVED KI STRIKE [EPIC]Prerequisites: Wis 25, ki strike (adamantine).Benefit: Your unarmed strikes are treated as epic magicweapons for the purpose of bypassing damage reduction.Table: New or Revised Epic FeatsFeat NameEpic InspirationHoly StrikeImproved Combat ReflexesImproved Ki StrikeImproved Whirlwind AttackKeen StrikeLegendary LeaperLegendary RiderMagical Beast CompanionMighty RageMobile DefensePenetrate Damage ReductionPlant Wild ShapeRighteous StrikeSelf-ConcealmentUncanny AccuracyUnholy StrikeVorpal StrikeAlignmentAny goodLawful goodLawful goodNeutral goodChaotic goodChaotic goodChaotic goodNeutralNeutralNeutralLawful evilLawful evilNeutral evilChaotic evilChaotic evilChaotic evilChangesbenefitbenefitbenefitprerequisites; benefitbenefitprerequisites; benefitbenefitbenefitnew prerequisites; benefitbenefitprerequisites; benefitbenefitprerequisitesIMPROVED WHIRLWIND ATTACK [EPIC]Benefit: As a standard action, you can make one melee attack forevery five points of your base attack bonus (including your epicattack bonus; round fractions down). For example, if your baseattack bonus plus epic attack bonus were 24, you could make fourseparate melee attacks as a single standard action.You can’t attack any one opponent more than once as part of thisaction. These attacks (as well as all other attacks made until thestart of your next turn) suffer a –4 penalty.When you use the Improved Whirlwind Attack feat, you alsoforfeit any bonus or extra attacks granted by other feats or abilities(such as Cleave or the haste spell).Since these attacks are made as part of a standard action, youcan’t take a 5-foot step between them.Normal: Without this feat, using the Whirlwind Attack featrequires a full attack action, and you can take a 5-foot step betweenany two of the attacks.EPIC INSPIRATION [EPIC]Benefits: All competence bonuses, dodge bonuses, and moralebonuses granted by your bardic music ability increase by 1. If youhave the inspire greatness bardic music ability, it grants one additional bonus HD.Special: A character can gain this feat multiple times. Itseffects stack.KEEN STRIKE [EPIC]Prerequisites: Str 23, Wis 23, Improved Critical (unarmedstrike), Improved Unarmed Strike, Stunning Fist, ki strike(adamantine).Benefit: Your unarmed strike has a critical threat range of18–20 and deal