101 More Drama Games and ActivitiesThis sequel to the best-selling 101 Drama Games and Activities containsinspirational and engaging games and exercises suitable for children,young people and adults. The activities can be used in drama lessons andworkshops or during rehearsal and devising periods.COPYThe book includes lively and fun warm-up games, as well as activities todevelop concentration, focus and team building. The drama strategiescan be used as creative tools to explore themes and characters. There aredozens of ideas for developing improvisation (which can be extendedover several sessions). There are many new activities for exploringstorytelling skills as well as mime and movement.MPLESearch the book using the categories or index – or just dip in to find theactivity you need.SAWhat they said about the first book:‘David Farmer’s excellent little book. it is here that you will more than likelyfind an activity that will suit your needs.’ – Journal of National Drama.‘One of the handiest things to have around.’ – Teaching Drama Magazine.‘Belongs amongst the top ten books any director or drama teacher should own.’– English Touring Opera.David Farmer is a freelance drama consultant and theatre director. Afounder member of Tiebreak Theatre Company, he has led projects forCreative Partnerships and the Shakespeare Youth Festival. He runsregular training courses for teachers and directors in the UK and abroad.He manages the popular website, keeping intouch with thousands of people around the world.

101 MoreDrama GamesSAMPLECOPYand ActivitiesDavid FarmerIllustrations by David

PYCOEMPLSA David Farmer 2012Cover Design and Illustrations David Hurtado 2012Disclaimer: The drama activities, exercises and techniques areundertaken entirely at your own risk and the author accepts noresponsibility for any accident or injury sustained while using this book.All rights reserved. Except as permitted under current legislation no partof this publication may be reproduced, stored in a retrieval system, ortransmitted in any form or by any means, electronic, mechanical, recordingor otherwise without the prior written permission of David Farmer.Published by Drama Resourcewww.dramaresource.comISBN: 978-1-291-02516-3

101 More Drama Games and ActivitiesContentsAcknowledgementsviiiUsing this bookixAnyone WhoCircle And CrossFruit BowlWrong NamesClap Across The CircleHuman BingoFreeze/GoBudgeBippity Bippity BopCat and MouseAdverb GameBunniesSagidi Sagidi SapopoNight Watchman12345689101214161819SAVocal Exercises20Standing and BreathingYawning and SighingHummingBall of GumArticulationRats!Rose, RoseThe Grand Old Duke of n and FocusCOxiiMPLWarm-UpsStill ImagesThought TrackingConscience AlleyHot-SeatingAnd Action!Whoosh!Where Do You Stand?Open and ClosePYx2636Change the RhythmWhat Did I Do?Who’s Missing?Clap In TimeDetective JenkinsUpstage/DownstageWho Killed King John?PrisonerControl TowerZoo Game37383940414244454647Developing Skills48Who, What, WhereFreeze TagDon’t Say ‘S’Slide ShowPicture PosersSnappy ScenesGuess The EmotionKnow Thy PlaceStatus ShuffleLevels Of TensionThe Actor’s Worst Nightmare4950515253545556575860EIntroductionDrama Strategies

101 More Drama Games and ActivitiesStatus SwopSit, Stand, BendPage to StageHit the HeadlinesGuided TourCommercial BreakDeath in a MinuteLiving PicturesFabulous FablesJust In CaseGoldfish BowlAnimal CharactersPoetry in MotionThree Word SentencesJust a MinuteMix and MatchPerformance StylesTheatre in EducationFairy Tale UpdateWhat If?Fairy Tale l It AgainPoint of ViewHuman StoryboardPicture PixiesHappily Ever AfterEMPLSA9495969798Team Building100Zombie PenguinThe Layer GameFamily e and Movement108Sculptor and StatueThe Giant’s HobbyUFOMime RoomFlexispaceMoving ImagesSlow Motion RacePhysical TextAbstract Art109110111112113114115116118Story Telling82Catch a StoryWord TennisFortunately/UnfortunatelyDaft DefinitionsWhose Story?Extraordinary ExcusesI Can’t RememberWhat Happened NextIn the City of RomeSound JourneyRandom WordsStory Web838485868788References120Addendum121List of Fairy Tales121Index of Games1228990919293Website of the Book125About the Author125vii

101 More Drama Games and ActivitiesIntroductionWhat are Drama Games?COWhy use Drama Games?PYDrama games are interactive group activities with simple structures andclear objectives. They help groups to work together for a shared goalMPLE They encourage a sense of playfulness and creativity They are physical and interactiveSA They appeal to kinesthetically-inclined learners They develop communication skills They boost confidence They foster presentation and performance skills They help people learn in ways that are enjoyable and memorable They promote a playful atmosphere where there is no concept of“failure” They are fun!x

101 More Drama Games and ActivitiesCircle And CrossAge: 7 to adultPlayers: Whole GroupTime: 5 minutesSkills: Concentration, Ice-breakerA game for breaking the ice and quickly getting the attention of the group.PYAsk everyone to hold up their right hand and draw a small circle in the airin front of them with their finger. Demonstrate this and get them to join in.Now ask them to drop their right hand and raise their left. With this handthey should draw the shape of a cross in the air. Demonstrate this as well.Now ask them to draw both the cross and the circle at the same time. Mostpeople will probably be able to do this part.SAMPLECONow ask them to swop hands so they are drawing a circle with their lefthand and a cross with the right. This is the part that most people willstruggle with – it can be quite amusing. Swop back and forth a few times.(It may remind you of that old chestnut of patting your head and rubbingyour tummy – then swopping hands.) Augusto Boal often used this gameat the beginning of his drama sessions.2

101 More Drama Games and ActivitiesWrong NamesAge: 9 to adultPlayers: Whole GroupTime: 5 minutesSkills: Imagination, CreativityA quick warm-up for waking up the right and left sides of the brain – and ignitingthe creative spark.COPYEveryone walks around the room at the same time for a minute or sopointing at random objects and calling out their names. That was easy(and probably noisy). Now repeat the walking and pointing – but call outthe name of the previous object you pointed at. For example, you point at achair and say nothing. You walk further, point at a broom and say “Chair”– and so on.SAMPLENow comes the challenging third stage. Walk around the space and pointat objects but give them random names – they should not in any way berelated to the object. The words you use can be names of other objectswhich are not in the room, or any word at all. This is a liberating game forfreeing up your imagination.4

101 More Drama Games and ActivitiesHuman BingoAge: 10 to adultPlayers: Whole GroupTime: 10 – 15 minutesSkills: Ice-breakerFind out as much as you can about other people using a bingo card.Each person is given a sheet of paper set out in a grid like a bingo card.However, instead of numbers, each box contains a phrase relating tohobbies, interests or other personal information. A time-limit is given andeveryone asks each other questions. When they find someone who fits oneof the categories, they ask that person to write their name in the box.MPLECOPYThe winner is the first person to get a signature in every box or to gatherthe most names within the time-limit. You can make it a rule that eachperson can only sign one box on someone else’s card. You will need toprepare the cards in advance and choose around 12 – 20 categories to suitthe characteristics of the group members. Examples are given below. Has a petSAChildren: Has two sisters Likes chocolate Has blue eyes Plays a musical instrument Has ever won a prize Is the youngest child in their familyYoung people and adults: Has lived in more than one country Has a driving license Has been to the theatre in the past week Was born in the same month as you6

Warm-UpsBudgeAge: 7 to adultPlayers: Whole GroupTime: 10 – 15 minutesSkills: Concentration, EnergiserAn exciting chase game where you can sit on a chair for a quick escape.You need the same number of chairs as there are players – minus two.Spread the chairs out around the space, facing in all different directions.Select one person to be the chaser (“it”) and another to be the runner.Everyone else sits down on a chair. Start off with the two players a gooddistance apart.SAMPLECOPYThe two players race between the chairs. When the runner wants toescape, he can touch the back of any chair and say “Budge!” The personon that chair has to get up and run while the previous runner sits down.Once the chaser catches their prey (by tapping them on the shoulder) thenthey swop roles – or two new players can be chosen.9

101 More Drama Games and ActivitiesCat and MouseAge: 7 to adultPlayers: Whole GroupTime: 15 minutesSkills: Concentration, EnergiserThe cat and mouse chase each other through an ever-changing maze.PYThis takes a bit of time to set up. Two players are chosen to be the cat andmouse. Everyone else makes a maze for them to run through by standingin a grid layout. For example, if you have a group of fourteen players, twopeople will be the cat and mouse, leaving twelve people to make the mazelike the one on the right. If you have uneven numbers the rows can varyslightly in length. You can easily have up to thirty or so players.SAMPLECOEveryone in the maze starts by facing in the same direction. They all holdtheir arms up in a T-shape, thus creating several rows. Now you needto practice changing from rows to columns. When you call “Change!”everybody in the maze turns 90 degrees to their right and by doing sothey create columns instead of rows. When you call “Change!” again theyshould turn back to their original position. They hold their arms up thewhole time.The cat starts off in one row and the mouse in another and the chasebegins. If the cat manages to get into the same passageway as the mousethe leader can call “Change!” so that suddenly the cat is in a different rowor column. After a while you should let the cat catch the mouse, otherwiseyou will have two very tired players. At this point a new cat and mouseare chosen. Don’t play the game for too long as everybody’s arms willstart to ache!12

COPYWarm-Ups(Above) The cat chases the mouse along the same row.SAMPLE(Below) On the signal “Change!” everyone turns to the right – so the cat andmouse end up in different columns.13

101 More Drama Games and ActivitiesBunniesAge: 7 to adultPlayers: Whole GroupTime: 10 – 15 minutesSkills: Concentration, EnergiserA daft game which requires everyone in the group to be wide-awake – becauseanyone could be a rabbit.SAMPLECOPYThe group stands in a circle. First of all they need to know how threepeople can make a bunny: the middle person holds their hands in front oftheir mouth and wiggles the first two fingers of each hand to make teethlike Bugs Bunny. The players on either side hold the hand nearest to themiddle person up to the side of their own heads and wave them like bigfloppy ears. At the same time all three people say “Bunny, bunny, bunny”over and over very quickly.The middle person of the three looks around the circle (continuing to say“Bunny” and wiggling their teeth) until they choose somebody. Theypoint to that person with their wiggly teeth and nod towards them (asthough throwing the bunny across the circle) while saying “Bunny” onelast time. That person becomes the new bunny and of course the peopleon either side provide the new ears.16

Warm-UpsSAMPLECOPYThe aim of the game is to catch people out by “throwing the bunny” tothem when they least expect it. They have to be ready to become the rabbitor the right or left ear at any time. Try it for a few minutes until everyoneknows how to play it, then you can play a Bunny Death Match. In this casepeople should sit down if they are caught out, until you have just three orfour players left. The winners could be awarded a carrot or a lettuce leaf.17

101 More Drama Games and ActivitiesHummingHumming is one of the safest and most effective ways of warming up thevoice. Take your time with any of the following, making sure your body(particularly around the neck and shoulders) is relaxed. Softly hum one of your favourite tunes. Hum a scale (doh-re-mi) up and then down. Start low and then hum up smoothly to a comfortable high note.Swoop down again.EMPLBall of GumCOPYEvery now and again, return to some relaxed sighing and vocalised“aaaah” sounds. Check your stance with the Standing and Breathingactivity.SAWarm up your facial muscles by chewing an imaginary ball of gum. Asyou continue to chew, let it get bigger and bigger. Move your jaw fromside to side as you move the ball of gum around in your mouth.ArticulationTongue Twisters help with articulation and they are a lot of fun! Trysaying the following several times, making sure that you enunciate theconsonants:The lips, the teeth, the tip of the tongue,The tip of the tongue, the teeth, the lips.Round and round the rugged rocks, the ragged rascal ran.A box of biscuits, a box of mixed biscuits and a biscuit mixer.You can find a list of several more at the back of 101 Drama Games andActivities (Farmer 2007).22

ImprovisationStatus SwopAge: 11 to adultPlayers: PairsTime: 20 – 30 minutesSkills: Status, ImprovisationThe balance of power between two people shifts in a silent scene.This activity is all about exploring the status relationships betweencharacters – and how they can change. For example, conventionally awaiter may have a subservient attitude towards a diner, but this couldeasily change if the diner can’t pronounce the name of the wine. In anyrelationship between two people the power balance shifts frequently.SAMPLECOPYIn pairs, think of a situation where it is possible that two characters wouldnot be talking. For example, this could be in a library, gym or theatre, ona bus, train or plane. Alternatively the characters could be involved in asilent activity like putting a baby to bed or breaking into a house. Thereshould be a clear status relationship between the characters – but it mustswop by the end of the scene.As soon as the players have outlined the Who, What, Where (p.49) theyshould stand up and try it out. There should be no talking or any vocalsounds. Instead they should communicate through body language andactions. They can think about making or breaking eye contact, respectingor invading personal space and making changes in physical level.Working silently helps the actors to concentrate on the visual aspect oftheir performance. For further ideas about exploring status, see Know Thy Place (p.56),Status Shuffle (p.57) as well as Status Images and Pecking Order inFarmer (2007).63

ImprovisationThree Word SentencesAge: 9 to adultPlayers: Pairs/Small GroupsTime: 10 minutesSkills: Improvisation, Verbal ExpressionSometimes three words are just enough.Ask for two volunteers to improvise a scene where they both have tospeak in three-word sentences. For example:COPY“Cup of tea?”“I’d love that.”“Here you are.”“May I sit?”SAMPLETry two or three pairs. The players may find it difficult to keep goingfor long until they realise that they don’t have to talk the whole time.Encourage them to allow plenty of action to occur in the scene so that theygain more thinking time. Once they start to get the idea you can divide theclass into small groups so that everybody can try it.77

101 More Drama Games and ActivitiesDaft DefinitionsAge: 7 to adultPlayers: Whole GroupTime: 10 – 15 minutesSkills: Creativity, Speaking and ListeningNew concepts can be invented by putting two random words together.Sitting in a circle, the first player says a random word. The next playeralong says an unrelated word. The following player has to give a definitionas though the two words were the name of an object.ECOPYFor example, let’s imagine that Billy says “water-skis” and Linda says“spaghetti”. Malcolm might say, “Water-ski spaghetti is a new kind ofpasta that you eat underwater” – or “Water-ski spaghetti is when you getthe lines from the boat tangled up and you fall off your skis” – or anythingelse he thinks of.SAMPLContinue around the circle with another two words and a definition – andso on all the way round. To keep players on their toes, pick people randomly from anywherein the circle to give the two words and then the definition.Thanks to Molly Naylor for introducing this game to me.86